GUILLEM ALQUEZA

Stelar

Description

This project was focused on creating a puzzle game.
The game was developed using Unity and C#.

Participation in the Indie Games TRS Game Jam.
Awarded Ajuntament Terrassa Award and Best Use of Diversifiers.

Contributions

As the programmer and designer of the game, I contributed to the following features:

  • Designed and implemented the core game mechanics for the puzzle system.
  • Developed a slide cells puzzle gameplay mechanic.
  • Created an interactive level selector based on constellations, enhancing the game's aesthetic and navigational experience.

  • Experience Gained

  • Improved skills in game mechanic design and puzzle development.
  • Gained experience in cross-platform compatibility, ensuring the game works on web, Windows, and mobile devices.
  • Developed an understanding of creating a minimalistic user interface, with no text and a simple design that enhances player immersion.
  • Mind's Abyss Gameplay