Description
This project was focused on creating an RPG game with a team composed of both technical and artistic members.
The game was developed using SDL, C++, Box2D and Tiled.
Contributions
As the Lead Programmer of the project, I was responsible for managing the technical tasks and also contributed as a Game Designer, handling key design elements of the game.
Created a turn-based combat system with pathfinding, featuring various weapon types including melee, ranged, and abilities for diverse tactical gameplay.
Creation and implementation of a C++ Cutscene Player using FFmpeg, handling video and audio decoding, playback, and format compatibility.
Developed an interactive cutscene that allows players to choose multiple characters.
Designed and programmed various types of puzzles.